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pdf:transformationexamples

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Coordinate Transformations

By default, PDF uses a conventional graph coordinate system, with the origin in the lower left corner. These examples create a 200×200 page with the origin in the middle, a vertical line at x=0, a horizontal lines at y = 0 and text in each quadrant.

The code is integrated as

PDF.Document demo10_transformationsNone.
PDF.Document demo10a_transformationsFlipVertically.
PDF.Document demo10b_transformationsFlipHorizontally.
PDF.Document demo10c_transformationsFlipDiagonal.
PDF.Document demo10d_transformationsFlipVerticallyTranslateOrigin.

no transformation

page := Graphics.PDF.Page
	newInBounds: (-100 @ -100 corner: 100 @ 100)
	colorspace: DeviceRGB new
	render: [:renderer ¦
		renderer moveTo: -100 @ 0; lineTo: 100 @ 0; stroke.  "line at y = 0"
		renderer moveTo: 0 @ -100; lineTo: 0 @ 100; stroke.  "line at x = 0"
		renderer textObjectDo: [
			renderer setFont: #Helvetica size: 1.
			renderer textMatrix: #(4 0 0 4 50 50); showString: '(50 50)'.
			renderer textMatrix: #(2 0 0 2 -50 50); showString: '(-50 50)'.
			renderer textMatrix: #(2 0 0 2 50 -50); showString: '(50 -50)'.
			renderer textMatrix: #(2 0 0 2 -50 -50); showString: '(-50 -50)']].
page saveAndShowAs: 'demo10_transformationsNone.pdf'

flip vertically

"x -> x  ,  y -> -y  
In this example the matrix is coded manually. 
	It can also be coded as 'Matrix scale: 4 @ -4' to get '[4 0 0 -4 0 0]' 
	and '(Matrix scale: 4 @ -4) translate: 50 @ 50' to get '[4 0 0 -4 50 50]'"
page := Graphics.PDF.Page
	newInBounds: (-100 @ -100 corner: 100 @ 100)
	colorspace: DeviceRGB new
	render: [:renderer ¦
			renderer concat: (Matrix scale: 1 @ -1).
		renderer moveTo: -100 @ 0; lineTo: 100 @ 0; stroke.  "line at y = 0"
		renderer moveTo: 0 @ -100; lineTo: 0 @ 100; stroke.  "line at x = 0"
		renderer textObjectDo: [
			renderer setFont: #Helvetica size: 1.
			renderer textMatrix: #(4 0 0 -4 50 50); showString: '(50 50)'.
			renderer textMatrix: #(2 0 0 -2 -50 50); showString: '(-50 50)'.
			renderer textMatrix: #(2 0 0 -2 50 -50); showString: '(50 -50)'.
			renderer textMatrix: #(2 0 0 -2 -50 -50); showString: '(-50 -50)']].
page saveAndShowAs: 'demo10a_transformationsFlipVertically.pdf'

flip horizontally

"x -> -x  ,  y -> y"
page := Graphics.PDF.Page
	newInBounds: (-100 @ -100 corner: 100 @ 100)
	colorspace: DeviceRGB new
	render: [:renderer ¦
			renderer concat: (Matrix scale: -1 @ 1).
		renderer moveTo: -100 @ 0; lineTo: 100 @ 0; stroke.  "line at y = 0"
		renderer moveTo: 0 @ -100; lineTo: 0 @ 100; stroke.  "line at x = 0"
		renderer textObjectDo: [
			renderer setFont: #Helvetica size: 1.
			renderer textMatrix: #(-4 0 0 4 50 50); showString: '(50 50)'.
			renderer textMatrix: #(-2 0 0 2 -50 50); showString: '(-50 50)'.
			renderer textMatrix: #(-2 0 0 2 50 -50); showString: '(50 -50)'.
			renderer textMatrix: #(-2 0 0 2 -50 -50); showString: '(-50 -50)']].
page saveAndShowAs: 'demo10b_transformationsFlipHorizontally.pdf'

flip diagonally

"x -> -x  ,  y -> -y"
page := Graphics.PDF.Page
	newInBounds: (-100 @ -100 corner: 100 @ 100)
	colorspace: DeviceRGB new
	render: [:renderer ¦
			renderer concat: (Matrix scale: -1 @ -1).
		renderer moveTo: -100 @ 0; lineTo: 100 @ 0; stroke.  "line at y = 0"
		renderer moveTo: 0 @ -100; lineTo: 0 @ 100; stroke.  "line at x = 0"
		renderer textObjectDo: [
			renderer setFont: #Helvetica size: 1.
			renderer textMatrix: #(-4 0 0 -4 50 50); showString: '(50 50)'.
			renderer textMatrix: #(-2 0 0 -2 -50 50); showString: '(-50 50)'.
			renderer textMatrix: #(-2 0 0 -2 50 -50); showString: '(50 -50)'.
			renderer textMatrix: #(-2 0 0 -2 -50 -50); showString: '(-50 -50)']].
page saveAndShowAs: 'demo10c_transformationsFlipDiagonal.pdf'

flip vertically and located origin in upper left corner

"This is the more common layout used for reports"
page := Graphics.PDF.Page
	newInBounds: (0 @ 0 corner: 100 @ -100)
	colorspace: DeviceRGB new
	render: [:renderer ¦
			renderer concat: (Matrix scale: 1 @ -1).
		renderer textObjectDo: [
			renderer setFont: #Helvetica size: 1.
			renderer textMatrix: #(2 0 0 -2 10 10); showString: '(10 10)'. 
			renderer textMatrix: #(2 0 0 -2 10 20); showString: '(10 20)'.
			renderer textMatrix: #(2 0 0 -2 10 30); showString: '(10 30)'.
			renderer textMatrix: #(2 0 0 -2 10 40); showString: '(10 40)'.
			renderer textMatrix: #(2 0 0 -2 20 10); showString: '(20 10)'. 
			renderer textMatrix: #(2 0 0 -2 20 20); showString: '(20 20)'.
			renderer textMatrix: #(2 0 0 -2 20 30); showString: '(20 30)'.
			renderer textMatrix: #(2 0 0 -2 20 40); showString: '(20 40)']].
page saveAndShowAs: 'demo10d_transformationsFlipVerticallyTranslateOrigin.pdf'
/var/www/virtual/code4hl/html/dokuwiki/data/attic/pdf/transformationexamples.1427989208.txt.gz · Last modified: 2015/04/02 17:40 by christian