====== Colours in PDF ====== PDF distinguishes between filling (paint the interior of a closed path) and stroking (paint the outline of a path) when painting. Each mode has its own color and is used with the appropriate paint operators. For example, a filled rectangle with border can be painted with one operator (**/re**) using both the filling and stroking color (which can be different). In order to set a color, first the colorspace and then the actual color has to be set with the right parameters for that colorspace. For example setting the stroking color to red in RGB: /DeviceRGB CS % set colorspace for stroking 1 0 0 SC % set stroking color For the device colorspaces, there exist short cut operators doing both at once. For the above example one can write: 1 0 0 RG % set RGB colorspace and color for stroking There are 11 distinct colorspaces available in PDF: ===== Device colorspaces ===== Device dependent, Not reproducable. * **DeviceGray** 1 components [0..1]; `0` is black, `1` is white. * **DeviceRGB** additive (for screens); 3 components [0..1]; `0 0 0` is black, `1 1 1` is white. * **DeviceCMYK** subtractive (for printing); 4 components [0..1]; `0 0 0 1` is black, `0 0 0 0` is white. ===== CIE-based colorspaces ===== Calibrated: device independent, reproducable. * **CalGray** * **CalRGB** * **Lab** * **ICCBased** ===== Special colorspaces ===== * **Indexed** * **Pattern** * **Separation** * **DeviceN** Most commonly used and easiest are the device colorspaces. Setting black is done like this in the different colorspaces: % DeviceGray 0 G % stroking 0 g % filling % DeviceRGB 0 0 0 RG % stroking 0 0 0 rg % filling % DeviceCMYK 0 0 0 1 K % stroking 0 0 0 1 k % filling The renderer supports the device color spaces. If you need other color spaces, you need to work directly with the color operators. renderer strokeColor: . renderer fillColor: . The renderer will insert ''/DeviceRGB'' operators for ColorValues and ''/DeviceCMYK'' for CMYKColors. If the color is gray, ''/DevideGray'' is used. Example: page := Page newInBounds: (0 @ 0 corner: 100 @ 100) colorspace: DeviceRGB new render: [:renderer | renderer fillColor: ColorValue red. renderer addRectangleLeft: 20 bottom: 20 width: 20 height: 40. renderer fill. renderer strokeColor: ColorValue blue. renderer linewidth: 5. renderer addRectangleLeft: 20 bottom: 20 width: 20 height: 40. renderer stroke].