====== Coordinate Transformations ======
By default, PDF uses a conventional graph coordinate system, with the origin in the lower left corner. These examples create a 200x200 page with the origin in the middle, a vertical line at x=0, a horizontal lines at y = 0 and text in each quadrant.
===== no transformation =====
page := Graphics.PDF.Page
newInBounds: (-100 @ -100 corner: 100 @ 100)
colorspace: DeviceRGB new
render: [:renderer ¦
renderer moveTo: -100 @ 0; lineTo: 100 @ 0; stroke. "line at y = 0"
renderer moveTo: 0 @ -100; lineTo: 0 @ 100; stroke. "line at x = 0"
renderer textObjectDo: [
renderer setFont: #Helvetica size: 1.
renderer textMatrix: #(4 0 0 4 50 50); showString: '(50 50)'.
renderer textMatrix: #(2 0 0 2 -50 50); showString: '(-50 50)'.
renderer textMatrix: #(2 0 0 2 50 -50); showString: '(50 -50)'.
renderer textMatrix: #(2 0 0 2 -50 -50); showString: '(-50 -50)']].
page saveAndShowAs: 'demo10_transformationsNone.pdf'
{{demo10_transformationsnone.pdf}}
===== flip vertically =====
"x -> x , y -> -y
In this example the matrix is coded manually.
It can also be coded as Matrix scale: 4 @ -4 to get '[4 0 0 -4 0 0]'
and (Matrix scale: 4 @ -4) translate: 50 @ 50 to get '[4 0 0 -4 50 50]'"
page := Graphics.PDF.Page
newInBounds: (-100 @ -100 corner: 100 @ 100)
colorspace: DeviceRGB new
render: [:renderer ¦
renderer concat: (Matrix scale: 1 @ -1).
renderer moveTo: -100 @ 0; lineTo: 100 @ 0; stroke. "line at y = 0"
renderer moveTo: 0 @ -100; lineTo: 0 @ 100; stroke. "line at x = 0"
renderer textObjectDo: [
renderer setFont: #Helvetica size: 1.
renderer textMatrix: #(4 0 0 -4 50 50); showString: '(50 50)'.
renderer textMatrix: #(2 0 0 -2 -50 50); showString: '(-50 50)'.
renderer textMatrix: #(2 0 0 -2 50 -50); showString: '(50 -50)'.
renderer textMatrix: #(2 0 0 -2 -50 -50); showString: '(-50 -50)']].
page saveAndShowAs: 'demo10a_transformationsFlipVertically.pdf'
{{demo10a_transformationsflipvertically.pdf}}
===== flip horizontally =====
"x -> -x , y -> y"
page := Graphics.PDF.Page
newInBounds: (-100 @ -100 corner: 100 @ 100)
colorspace: DeviceRGB new
render: [:renderer ¦
renderer concat: (Matrix scale: -1 @ 1).
renderer moveTo: -100 @ 0; lineTo: 100 @ 0; stroke. "line at y = 0"
renderer moveTo: 0 @ -100; lineTo: 0 @ 100; stroke. "line at x = 0"
renderer textObjectDo: [
renderer setFont: #Helvetica size: 1.
renderer textMatrix: #(-4 0 0 4 50 50); showString: '(50 50)'.
renderer textMatrix: #(-2 0 0 2 -50 50); showString: '(-50 50)'.
renderer textMatrix: #(-2 0 0 2 50 -50); showString: '(50 -50)'.
renderer textMatrix: #(-2 0 0 2 -50 -50); showString: '(-50 -50)']].
page saveAndShowAs: 'demo10b_transformationsFlipHorizontally.pdf'
{{demo10b_transformationsfliphorizontally.pdf}}
===== flip diagonally =====
"x -> -x , y -> -y"
page := Graphics.PDF.Page
newInBounds: (-100 @ -100 corner: 100 @ 100)
colorspace: DeviceRGB new
render: [:renderer ¦
renderer concat: (Matrix scale: -1 @ -1).
renderer moveTo: -100 @ 0; lineTo: 100 @ 0; stroke. "line at y = 0"
renderer moveTo: 0 @ -100; lineTo: 0 @ 100; stroke. "line at x = 0"
renderer textObjectDo: [
renderer setFont: #Helvetica size: 1.
renderer textMatrix: #(-4 0 0 -4 50 50); showString: '(50 50)'.
renderer textMatrix: #(-2 0 0 -2 -50 50); showString: '(-50 50)'.
renderer textMatrix: #(-2 0 0 -2 50 -50); showString: '(50 -50)'.
renderer textMatrix: #(-2 0 0 -2 -50 -50); showString: '(-50 -50)']].
page saveAndShowAs: 'demo10c_transformationsFlipDiagonal.pdf'
{{demo10c_transformationsflipdiagonal.pdf}}
===== flip vertically and located origin in upper left corner =====
"This is the more common layout used for reports"
page := Graphics.PDF.Page
newInBounds: (0 @ 0 corner: 100 @ -100)
colorspace: DeviceRGB new
render: [:renderer ¦
renderer concat: (Matrix scale: 1 @ -1).
renderer textObjectDo: [
renderer setFont: #Helvetica size: 1.
renderer textMatrix: #(2 0 0 -2 10 10); showString: '(10 10)'.
renderer textMatrix: #(2 0 0 -2 10 20); showString: '(10 20)'.
renderer textMatrix: #(2 0 0 -2 10 30); showString: '(10 30)'.
renderer textMatrix: #(2 0 0 -2 10 40); showString: '(10 40)'.
renderer textMatrix: #(2 0 0 -2 20 10); showString: '(20 10)'.
renderer textMatrix: #(2 0 0 -2 20 20); showString: '(20 20)'.
renderer textMatrix: #(2 0 0 -2 20 30); showString: '(20 30)'.
renderer textMatrix: #(2 0 0 -2 20 40); showString: '(20 40)']].
page saveAndShowAs: 'demo10d_transformationsFlipVerticallyTranslateOrigin.pdf'
{{demo10d_transformationsflipverticallytranslateorigin.pdf}}